If a 7 rolls before the point is repeated, the pass line loses and the dice are offered to the next shooter. To win, the point must be repeated before 7 rolls. On the come-out-roll, 7 or 11 wins and 2,3 or 12 (craps) loses. A player must bet either the pass line or the don’t pass line to be eligible to shoot. An effort must be made to bounce both dice off the wall at the end of the table. The shooter selects a pair of dice and tosses them past the stickperson to the other end of the game.
The dice are offered to players in a clockwise direction around the table. The game of Craps begins with the come-out roll.